VRpedia: our knowledge hub
Straight answers to the questions companies ask before their first VR or 360° project: cost, timelines, hardware, rollout and results.
39 articles shown

Samsung Galaxy XR: why it could matter more to the XR market than the Apple Vision Pro
Tim B. Frank tested the Samsung Galaxy XR and compares it with the Apple Vision Pro.

How to start and use a Meta Quest 3 (beginner tutorial)
Step by step: turn on a Meta Quest 3, put it on and start an app without controllers.

An ideation workshop is essential for large virtual reality apps
What an ideation workshop is, how it works and why it makes large VR projects safer.

How to clean and disinfect VR headsets at trade shows and events
How to clean VR headsets properly at trade shows: products, process and practical tips.

Building VR projects in modules: start small, then expand
Why you should start a VR project small and expand it step by step in modules.

What can VR do that other media can’t?
Immersion, sense of space, the cocktail party effect: what only VR can do and other media can’t.

Do VR headsets need special company infrastructure?
The space, Wi-Fi and hardware you need if your company wants to use VR headsets.

How accessible is virtual reality?
How VR applications can become accessible to people with visual, hearing or mobility impairments.

Why can VR build greater trust?
How VR and 360° video build trust when a real demonstration isn’t possible.

Does VR improve or impair concentration?
When VR boosts concentration, when it causes fatigue and which breaks we recommend.

How does VR improve my training and onboarding?
Why VR training is realistic, safe, scalable and cost-effective.

How does VR improve my sales?
Four ways virtual reality improves product presentations and sales conversations.

Do I need a powerful computer for a VR headset?
Standalone headset or PC VR: when you need a powerful computer and when you don’t.

How long can I use a VR headset at a time?
How long you can wear a VR headset at a time, and why regular breaks matter.

What are Unity and Unreal, and which is better for VR?
The two most important development platforms for virtual reality compared: strengths, weaknesses and areas of use.

Will virtual reality replace jobs?
Why VR doesn't replace jobs but can take pressure off skilled workers in nursing, medicine and industry.

When will VR headsets get smaller and lighter?
The technology that is making VR headsets smaller and lighter and when you can expect it.

What do I need to provide to the development team?
The documents and information you should prepare for VR development.

How do I manage multiple VR devices?
How to install, store, label and centrally manage the VR headsets in your company.

How many VR headsets does your company need?
How many VR headsets have proven effective for trade shows, sales, visitor tours and training.

How secure is data in virtual reality?
How to protect project data and personal user data in a VR application.

Can VR be addictive?
Why VR addiction today is mostly gaming addiction and what could change in the future.

How much work is it for me as the client to have a VR project developed?
The tasks you take on as the client when a VR application is developed.

How much work is it for me as the client to have a 360° video produced?
The tasks you take on as the client in a 360° video production, from kickoff to handover.

Can haptics like temperature, wind and smell be simulated?
Haptics in VR: what add-on devices can do and why clever programming is often enough.

The difference between 360° videos and virtual reality simulations
360° video or VR simulation: how they differ and when each format is the right fit.

How long does it take to complete a VR or 360° project?
The timelines to expect for 360° videos and for simple, medium-sized and complex VR projects.

How much does a 360° video production cost?
What a 360° video for companies costs and what the price includes.

How much does VR development cost?
Realistic budgets for 360° videos, VR built from ready-made components, interactive simulations and complex projects.

How much does a VR headset cost?
The most important VR, mixed reality and AR headsets of 2026 with price and use case, assessed for businesses.

VR headsets at your trade show booth: process, staff and space
How much space, staff and time a VR station at your booth needs, with figures from our projects.

When do you need to commission your VR application so it is ready for the trade show?
Counting back from the trade show date: development times and buffer for 360° video and virtual reality.

Does virtual reality work at a trade show without internet?
Why the Wi-Fi in the exhibition hall doesn't matter for VR headsets, and when you do need a connection.

Which processes are suitable for VR training and which are not?
A decision guide with nine questions: when virtual reality is the right choice for training.

Buy off-the-shelf VR training or have it custom-developed?
Three routes to VR training compared, and why we chose to build our own app base.

Virtual reality, mixed reality, augmented reality: what is the difference?
VR, AR, MR and XR in simple terms, with the right headsets and use cases.

AR glasses 2026: XREAL One, XREAL Aura and Meta's new glasses
What the new AR glasses can do, what they cost and what they are good for in business.

AI avatars in business: How digital avatars are changing marketing, sales and events
What sets AI avatars apart from classic avatars and chatbots, and where they deliver concrete value for companies.

Virtual reality at trade shows: How immersive technologies are changing trade show presence
How virtual reality brings large products, distant places and careers to the booth, with case studies from Waygate to the VHLB.
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